此游戏采用了UE4,背景加入了部分魔幻的元素,偏中世纪战争欧洲骑士风,讲述了多个国家跟暗黑势力之间,围绕着自由和领土的争端而引发的战争。玩家将扮演指挥官带领将士们不断提升能力,共同对抗暗黑势力。
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玩家以roguelike为主线索,核心战斗模块为偏向战术向回合制战棋,并对传统战棋操作进行简化,而不失策略性。随机生成高精度的场景关卡、不同的地形、物件、随机天气、昼夜时间等影响,使玩家拥有多种多样的通关方法。
玩家可控制形式各异的雇佣兵(Character),通过不同的角色搭配组合出不同战术套路的特殊队伍。
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Developed with Unreal Engine 4, this game contains elements of medieval fantasy and European chivalry. The storyline focuses on wars arising from territorial disputes among different kingdoms and dark forces.
The core gameplay is influenced by classic roguelike mechanics. Combat takes the form of a tactical turn-based style war chess that simplifies moves but still preserves plenty of strategy. UE 4 is utilized to randomly generate landforms, items, weather, and time of day. These unpredictable elements combine to give players a high degree of variability and replay value.
By controlling various characters, players can form different combinations, making a full use of their tactical wisdom.